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DECIGEN: MCDA Toolkit

As Designers and Engineers we have to often take many decisions in the design process and provide various options/solutions for design problems which we are tackling. Often these options have multiple conflicting criteria and making a decision is not a simple process. I have been using MCDA ( Multi-criteria decision analysis ) methods to help me with these problems. There are many good libraries out there for doing this like the Scikit criteria library in Python, but nothing yet in the Rhino Grasshopper environment. With DECIGEN I have tried to bring these methods into the GH world. I have also taken a sample problem to showcase the methods in the toolkit.

Terra Tettris

TerraTetris was developed as a participatory design game to enable the dwelling organisation and configuration in the Zaatari camp in Jordan for the Syrian refugees generatively. It was realised by looking into the existing housing situation, identifying the problems and focusing on the opportunities that would give way to propose a more systematic and modular approach as part of a universal system.

T3 Towers Rotterdam

MEGA was a course on interdisciplinary design of Large scale highrise buildings with discipline specific roles for the students involved. I was the computational designer for the team responsible for :

  1. Setting a collaborative digital workflow across disciplines .
  2. Developing interdisciplinary parametric design strategies/methods.
  3. Developing processes for performance analysis with simulation tools.
  4. Setting feedback loops between numeric assessments and geometric modelling.
  5. Co-ordinating digital interaction between design, engineering, analysis, manufacturing and construction.

1:1 Interactive Architecture

This project emanates from the TUD proposal to the European Space Agency (ESA) for the creation of an Off-Earth structure utilizing Martian regolith. The primary goal is to establish a protective underground habitat on Mars, shielding astronauts from the inhospitable environment. The proposed methodology involves deploying mining robots to excavate the terrain, forming underground caves that offer insulation against extreme temperatures and radiation. Subsequently, a swarm of autonomous mobile robots is tasked with utilizing Mars’s resources to process building elements.